🔗 Share this article Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Deeply Strategic Tabletop Role-Playing Game The gritty universe from Tom Clancy’s The Division is being translated into a tabletop role-playing experience. A collaboration has been formed to develop a TTRPG set within the franchise’s post-pandemic setting. The project was revealed, with a crowdfunding campaign scheduled to launch in April of 2026. "This project aims to deliver the franchise’s distinctive tension, tactical intensity, and memorable setting to the tabletop, offering fans a new way to experience The Division through deep narrative and mission-based gameplay," reads an official release. Initial offerings are set to feature a beginner's box, essential manuals, a Game Master screen, figurines, and various deluxe editions. Exploring The Division's Dystopian World In this universe, a lethal pathogen called Green Poison was released in NYC, sending the United States into turmoil. As the pandemic escalates, society crumbles and hostile groups rise, transforming the urban landscape into a battlefield. To restore law and order, the government {activate|deploy] The Division, a covert network of sleeper agents. This is where the agents come in. Development on the game has been in progress for about three years, and it is confirmed to be complete. The upcoming Kickstarter campaign will function as a preorder system to reach a broader market, specifically in the United States. Manufacturing is slated to begin right after the fundraiser, with deliveries projected for later in 2026. A Streamlined Gameplay Mechanic: The GRIS System An early look at the game's rules reveals it uses d10s exclusively through its new GRIS system, encouraging a fast-paced and tactical approach. Players use abilities to roll a handful of dice, typically from one to five d10s. Instead of adding results together, participants choose a single “result die” from the group. This die is then compared against a target difficulty. Achieving a natural 10 triggers special effects, such as extra damage or boosted support. Combat Focus On Positioning and Situational Insight Battles stress positioning and environmental awareness, reflecting the source material. Factors like taking cover, elevation, or line of sight have a direct impact success chances. This system seems built to favor teamwork and clever tactics instead of simple statistics. A Thematic Wound Mechanic The way injuries is tracked introduces a interesting thematic twist. Agents have a injury limit; taking heavy hits weakens their capabilities by lowering the size of their dice pool. At critical condition, an agent is downed, but they’re not unconscious. They can still crawl and take limited actions, emulating the "downed" state seen in video game shooters. Any agent in this state must roll on a injury chart, risking lingering conditions like shock or crippling injuries. An Introductory Scenario A free introductory rulebook will be released soon. It includes a ready-to-play introductory scenario titled Ashes of Murray Hill. In this mission, the group lead the hunt for a lost doctor squad and work to stop an assault by the violent Rikers faction, who have seized control of that NYC neighborhood. Further information and the complete product lineup are expected to be detailed closer to the Kickstarter start date.